Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: AfterMapObjDrawAir

Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this gets executed and rendered after most other objects.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Range: Active distance from player's position.

    Obj_arg1BooleanSMG2False

    Hide during Intro?: The air won't appear during the intro if enabled.

      Obj_arg2BooleanSMG2False

      Always Active?: Always active if enabled.

        Switches

        NameGamesRequired?Description
        SW_ASMG2False

        Plays the "Change" animation if activated.

        SW_BSMG2False

        Disappears if activated, reappears if deactivated.

        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupSMG2False

        Objects in this group are always clipped together.

          DemoCastSMG2False

          Can take part in a cutscene. Appears if 消滅 action gets triggered.

            Properties

            NameGamesDescription
            DemoSimpleCastSMG2

            Continues movement during cutscenes, NPC conversations, etc.