Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this gets executed and rendered after most other objects.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Range: Active distance from player's position. | |
Obj_arg1 | Boolean | SMG2 | False | Hide during Intro?: The air won't appear during the intro if enabled. | |
Obj_arg2 | Boolean | SMG2 | False | Always Active?: Always active if enabled. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | Plays the "Change" animation if activated. |
SW_B | SMG2 | False | Disappears if activated, reappears if deactivated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. | |
DemoCast | SMG2 | False | Can take part in a cutscene. Appears if 消滅 action gets triggered. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |