Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this has a far clipping range of 100 meters.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | Both | False | Range: Active distance from player's position. | |
| Obj_arg1 | Boolean | Both | False | Hide during Intro?: The air won't appear during the intro if enabled. | |
| Obj_arg2 | Boolean | SMG2 | False | Always Active?: Always active if enabled. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | Both | False | Plays the "Change" animation if activated. | 
| SW_B | SMG2 | False | Disappears if activated, reappears if deactivated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| ClippingGroup | Both | False | Objects in this group are always clipped together. | |
| DemoCast | Both | False | Can take part in a cutscene. Appears if 消滅 action gets triggered. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |