A stationary object that will disappear once its SW_B gets triggered. Plays the "Open" animation and destroys itself after that. Plays a short cutscene using a special camera. It also supports an optional Bloom model.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Activated after the cage has disappeared. |
SW_B | SMG2 | False | Opens the cage if activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Camera | SMG2 | False | Used when the cage gets opened. | |
DemoCast | SMG2 | False | Can take part in a cutscene. |