Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: AssemblyBlock

Remains at a resting position above the object's actual position. Once the player gets in its range, it will move to its actual position. This class supports ShapeModelNo models. The timed activation requires additional effect data under the UniqueName "Blur".

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Activation Range: Specifies the activation range to the player's position. If set to -1, the model's diameter is used instead.

    Obj_arg1IntegerBothFalse

    Activation Time: If Obj_arg7 is set, this specifies the timer until the block disappears again.

      Obj_arg7BooleanBothFalse

      Is Timed?: If enabled, the block will be activated for a set amount of time only.

        Switches

        NameGamesRequired?Description
        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        LinkNamePosBothFalse

        Additional placements that need to be linked to the object.

        • 合体ブロック故郷点: Resting position

        Properties

        NameGamesDescription
        Player2TargetableSMG1

        Can be targeted and frozen to prevent it from disappearing by player 2.