Remains at a resting position above the object's actual position. Once the player gets in its range, it will move to its actual position. This class supports ShapeModelNo models. The timed activation requires additional effect data under the UniqueName "Blur".
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | Both | False | Activation Range: Specifies the activation range to the player's position. If set to -1, the model's diameter is used instead. | |
Obj_arg1 | Integer | Both | False | Activation Time: If Obj_arg7 is set, this specifies the timer until the block disappears again. | |
Obj_arg7 | Boolean | Both | False | Is Timed?: If enabled, the block will be activated for a set amount of time only. |
Name | Games | Required? | Description |
---|---|---|---|
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
LinkNamePos | Both | False | Additional placements that need to be linked to the object. |
|
Name | Games | Description |
---|---|---|
Player2Targetable | SMG1 | Can be targeted and frozen to prevent it from disappearing by player 2. |