Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: AudioEffectArea

Sets the audio effect once entered by the player. For example, this can enable echoes.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Effect Type: Specifies which effect configuration to use.

  • 0: Default
  • 1: Underground Echo
  • 2: Unused
  • 3: Unused
  • 4: Fleet Glide
  • 5: Fleet Glide
  • 6: Unused
Obj_arg1IntegerSMG2False

Priority: Priority of the audio effect (unrelated to areas).

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    BaseMtxFollowerSMG2False

    Can follow another BaseMtxFollowTarget object.