Sets the audio effect once entered by the player. For example, this can enable echoes.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Effect Type: Specifies which effect configuration to use. |
|
Obj_arg1 | Integer | SMG2 | False | Priority: Priority of the audio effect (unrelated to areas). |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |