A stone block enemy that moves on a fixed path. Once it sees the player, it will move towards them to fall down on them. Once it lies on the ground, the weak point on its back can be Ground Pounded. It spawns 7 Star Bits when defeated.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Movement Speed: Defines the movement speed, multiplied by 1000. Default is 600. | |
Obj_arg1 | Float | SMG2 | False | Attacking Range: The range in which it will fall down onto the ground after detecting the player. | |
Obj_arg2 | Boolean | SMG2 | False | Spawn no Star Bits?: If enabled, it won't spawn any Star Bits after being defeated. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated once defeated. |
SW_A | SMG2 | False | If not enabled, it will remain stationary. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG2 | True | Defines the path that it moves on passively. | |
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |