A MapPart that detects a collision with the player's HitSensor, plays an animation and then moves following a path. Plays SE_OJ_B_SHIP_ELEV_START at the beginning of its movement, SE_OJ_LV_B_SHIP_ELEV_MOVE whilst it's moving and then SE_OJ_B_SHIP_ELEV_STOP when it stops.
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | True | The path that it can move on. |