A rotating robot enemy that will make the player spin around if touched. If the player touches its spiky head, they will take damage. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Enable Returning: If SW_A is valid and deactivated, it will always move towards its initial position. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated after killing this enemy. |
SW_A | Both | False | If not enabled, it will remain stationary. |
SW_B | Both | False | If activated, it will be defeated immediately. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. | |
DemoCast | Both | False | Can take part in a cutscene. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted and frozen by player 2. |
MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |