Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BegomanSpike

A rotating robot enemy that will make the player spin around if touched. If the player touches its spiky head, they will take damage. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Enable Returning: If SW_A is valid and deactivated, it will always move towards its initial position.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    Appears when this switch is activated.

    SW_DEADBothFalse

    Gets activated after killing this enemy.

    SW_ABothFalse

    If not enabled, it will remain stationary.

    SW_BBothFalse

    If activated, it will be defeated immediately.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    ClippingGroupBothFalse

    Objects in this group are always clipped together.

      DemoCastBothFalse

      Can take part in a cutscene.

        Properties

        NameGamesDescription
        Player2TargetableBoth

        Can be targeted and frozen by player 2.

        MoveLimitCollisionBoth

        The collision binder also checks for MoveLimit collision.