A rotating robot enemy that features a spring head which the player can bounce off. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well. It gets stunned when using a Spin Attack. This fully expands its spring head. If the object is called BegomanSpringHide, it will remain in the ground until the player gets in its range. This variant will also spawn a Topmini if hit with a Spin Attack. There can only be one Topmini at a time.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Enable Returning: If SW_A is valid and deactivated, it will always move towards its initial position. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Gets activated after killing this enemy. |
SW_A | Both | False | If not enabled, it will remain stationary. |
SW_B | Both | False | If activated, it will be defeated immediately. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. | |
Camera | Both | False | Used when player gets bounced off. | |
DemoCast | Both | False | Can take part in a cutscene. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted and frozen by player 2. |
MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |