Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BenefitItemInvincible

An item that grants the player the Invincibility power-up when collected.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered.

  • -1: Appears when SW_APPEAR gets activated
  • 1: Already appeared but SW_APPEAR starts rotation, escaping, etc.
Obj_arg1IntegerBothFalse

Appearance Type: How the item behaves after appearing.

  • -1: Default
  • 1: On ground after 1 second
  • 2: Thrown out
  • 3: Thrown out from ? Block
  • 4: On ground immediately (SMG2 only)
Obj_arg2IntegerBothFalse

Escape Type: How it escapes after appearing. Requires Obj_arg1 set to 1,2, 3 or 4.

  • -1: Doesn't escape
  • 1: Escapes
  • 2: Escapes away from player
  • 3: Escapes
Obj_arg3IntegerBothFalse

Clipping Type: Specifies the clipping type. Requires Obj_arg4 set to -1, 1, 2 or 3.

  • -1: Spherical clipping
  • 1: Spherical clipping with shadow length as radius
Obj_arg4IntegerBothFalse

Shadow Type: Specifies the shadow properties.

  • -1: Calculate shadow with gravity direction once
  • 0: Use no shadow
  • 1: Calculate shadow
  • 2: Calculate shadow with gravity direction
  • 3: Calculate shadow once
Obj_arg5IntegerBothFalse

Appearance Camera Type: Specifies whether it should use the appearance camera or not.

  • -1: Don't use camera for appearance
  • 1: Use appearance camera
Obj_arg6BitfieldBothFalse

Rotation Type: How it rotates. Requires Obj_arg0 set to 1.

  • -1: Does not rotate
  • 1: Rotates after appearing
  • 2: Rotates after appearing
  • 4: Rotates when it escapes
Obj_arg7IntegerBothFalse

Shadow Length / Clipping Radius: Sets the shadow drop length. Also sets the clipping radius if Obj_arg3 is set to 1.

    Path_arg0FloatBothFalse

    Movement Speed: Movement speed for paths.

      Switches

      NameGamesRequired?Description
      SW_APPEARBothFalse

      Appears when this switch is activated.

      SW_DEADSMG2False

      Registered but never activated.

      SW_ASMG2False

      If used, it can only be collected while this switch is activated.

      SW_AWAKEBothFalse

      Enables rendering and resumes updates when this switch is active.

      Setup

      NameGamesRequired?DescriptionValues
      RailBothFalse

      Used for movement after the item appears. Broken in SMG2.

        CameraBothFalse

        Used when the item appears.