An item that grants the player the Invincibility power-up when collected.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. |
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Obj_arg1 | Integer | Both | False | Appearance Type: How the item behaves after appearing. |
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Obj_arg2 | Integer | Both | False | Escape Type: How it escapes after appearing. Requires Obj_arg1 set to 1,2, 3 or 4. |
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Obj_arg3 | Integer | Both | False | Clipping Type: Specifies the clipping type. Requires Obj_arg4 set to -1, 1, 2 or 3. |
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Obj_arg4 | Integer | Both | False | Shadow Type: Specifies the shadow properties. |
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Obj_arg5 | Integer | Both | False | Appearance Camera Type: Specifies whether it should use the appearance camera or not. |
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Obj_arg6 | Bitfield | Both | False | Rotation Type: How it rotates. Requires Obj_arg0 set to 1. |
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Obj_arg7 | Integer | Both | False | Shadow Length / Clipping Radius: Sets the shadow drop length. Also sets the clipping radius if Obj_arg3 is set to 1. | |
Path_arg0 | Float | Both | False | Movement Speed: Movement speed for paths. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Registered but never activated. |
SW_A | SMG2 | False | If used, it can only be collected while this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | False | Used for movement after the item appears. Broken in SMG2. | |
Camera | Both | False | Used when the item appears. |