An item that increases the player's health to 6 when collected. When placed on its own, this item will not appear on Daredevil (Dark) comets, though they can still be spawned in through TicoShop, and collecting it will still give the player 6 health, albeit with a buggy health meter. In SMG2, collecting this item while already at 6 health will instead reward the player a 1-Up.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. |
|
| Obj_arg1 | Integer | Both | False | Appearance Type: How the item behaves after appearing. |
|
| Obj_arg2 | Integer | Both | False | Escape Type: How it escapes after appearing. Requires Obj_arg1 set to 1,2, 3 or 4. |
|
| Obj_arg3 | Integer | Both | False | Clipping Type: Specifies the clipping type. Requires Obj_arg4 set to -1, 1, 2 or 3. |
|
| Obj_arg4 | Integer | Both | False | Shadow Type: Specifies the shadow properties. |
|
| Obj_arg5 | Integer | Both | False | Appearance Camera Type: Specifies whether it should use the appearance camera or not. |
|
| Obj_arg6 | Bitfield | Both | False | Rotation Type: How it rotates. Requires Obj_arg0 set to 1. |
|
| Obj_arg7 | Integer | Both | False | Shadow Length / Clipping Radius: Sets the shadow drop length. Also sets the clipping radius if Obj_arg3 is set to 1. | |
| Path_arg0 | Float | Both | False | Movement Speed: Movement speed for paths. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. |
| SW_DEAD | SMG2 | False | Registered but never activated. |
| SW_A | SMG2 | False | If used, it can only be collected while this switch is activated. |
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | Both | False | Used for movement after the item appears. Broken in SMG2. | |
| Camera | Both | False | Used when the item appears. |
| Name | Games | Description |
|---|---|---|
| ScoreAttack | SMG2 | This object scores 1000 points in The Chimp's challenges. |
| Player2Targetable | SMG2 | Can be targeted and collected by player 2. |