Changes the background music using the stage's music information in StageBgmInfo. Supports several changing modes.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Change Type: The music change type. |
|
Obj_arg1 | Integer | SMG2 | False | Argument 1: ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 0. ChangeBgmState index into StageBgmInfo if Obj_arg0 is set to 2. Fade time if Obj_arg0 is set to 1. | |
Obj_arg2 | Integer | SMG2 | False | Argument 2: ChangeBgmName index into StageBgmInfo if Obj_arg0 is set to 1. Fade time if Obj_arg0 is set to 2. | |
Obj_arg3 | Integer | SMG2 | False | Comet Music Type: Sets how music changes are handled during Comet missions. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_B | SMG2 | False | Invalidates this area if this switch gets activated. However, this only works in "TwisterTowerGalaxy". |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |