When the player enters this area, the music's volume will be changed. The volume resets if the player leaves the area again.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | Fade Time: The music's fade time in frames. Default is 90. | |
| Obj_arg1 | Float | SMG2 | False | Volume: The music's volume multiplied by 100. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |