A large electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | Both | False | Movement Speed: Sets the movement speed. | |
| Obj_arg2 | Integer | Both | False | Shadow Type: Sets the shadow type. | 
 | 
| Point_arg0 | Integer | Both | False | Waiting Time: Defines the time in frames before the object will move again. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_PARAM | SMG2 | False | Animations, velocity and update rates are adjusted with ParamScale while this switch is activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Rail | Both | False | The optional path that it can move on. | |
| Group | Both | False | If any of the group members gets frozen by player 2, all of them will stop moving. | |
| ClippingGroup | Both | False | Objects in this group are always clipped together. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | Both | Can be targeted and frozen by player 2. |