Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BirikyuWithFace

A small electric ball enemy that causes electrical damage. It can only be defeated using the Invincibility power-up. They will move on a path or in a circular motion if no path was assigned. When it attacks something, for example the player, it will pause for a short amount of time.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Movement Speed: Sets the movement speed.

    Obj_arg1IntegerBothFalse

    Side Type: Specifies the side direction.

    • -1: Side is path direction
    • 1: Opposite of path direction
    Obj_arg2IntegerBothFalse

    Shadow Type: Sets the shadow type.

    • -1: Validate shadows
    • 1: Invalidate shadows
    Obj_arg3IntegerSMG2False

    Gravity Type: Specifies the gravity calculation type.

    • -1: Ignore gravity
    • 0: Negated gravity is up. Always calculate gravity
    • 1: Negated gravity is up. Calculate gravity once
    Point_arg0IntegerBothFalse

    Waiting Time: Defines the time in frames before the object will move again.

      Switches

      NameGamesRequired?Description
      SW_PARAMSMG2False

      Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.

      SW_AWAKESMG2False

      Enables rendering and resumes updates when this switch is active.

      Setup

      NameGamesRequired?DescriptionValues
      RailBothFalse

      The optional path that it can move on.

        GroupBothFalse

        If any of the group members gets frozen by player 2, all of them will stop moving.

          ClippingGroupBothFalse

          Objects in this group are always clipped together.

            Properties

            NameGamesDescription
            Player2TargetableBoth

            Can be targeted and frozen by player 2.