An area that applies bloom effects to compatible objects inside it. For this, the object needs a Bloom.arc model file. However, not all objects support this natively.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | Intensity: Strength of the bloom effect. Ranges from 0 to 255. Default is 128. | |
| Obj_arg1 | Integer | SMG2 | False | Threshold: Brightness filter level. Ranges from 0 to 255. Default is 255. | |
| Obj_arg2 | Integer | SMG2 | False | Intensity 1: Primary intensity argument. | |
| Obj_arg3 | Integer | SMG2 | False | Intensity 2: Secondary intensity argument. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. |