A collectable blue chip. Usually five of these are linked together by a BlueChipGroup to trigger a switch to spawn another object, for example a Pull Star. It's usually stationary, but it can move on a path as well.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | SMG1 | True | Blue Chip Group ID: The group ID of this object, the other Blue Star Chips and their controller. | |
Obj_arg2 | Integer | SMG1 | False | Shadow Calculation: If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once. | |
Obj_arg3 | Boolean | SMG1 | False | Inside Bubble?: If true, the chip will be placed inside an Air Bubble. | |
Obj_arg4 | Float | SMG1 | False | Shadow Length: Sets the shadow drop length. Default is 2000. | |
Obj_arg5 | Integer | SMG1 | False | Shadow Type: Specifies the shadow model type. |
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Path_arg4 | Integer | SMG1 | False | Initial Position Type: The object's initial position. |
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Point_arg0 | Integer | SMG1 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | SMG1 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
SignMotionType | SMG1 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
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Name | Games | Required? | Description |
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SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | SMG1 | False | Specifies the optional path that it can move on. | |
ClippingGroup | SMG1 | False | Objects in this group are always clipped together. |