Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BlueChipGroup

Controls a group of Blue Chips (BlueChip) and activates SW_A once all of them have been collected. It is recommended to have five Blue Star Chips per group. The group for this object and the individual Blue Star Chips has to be specified using Obj_arg0. This controller is also responsible for displaying the counter layout at the top of the screen.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Blue Chip Group ID: The group ID of this object and its Blue Star Chips.

    Obj_arg1IntegerSMG1False

    Time Limit: Specifies how long it takes before the Blue Star Chips will disappear after activating its SW_APPEAR. Default is -1, which makes the objects appear indefinitely.

      Obj_arg2FloatSMG1False

      Counter Display Range: Specifies the range from this object that the player has to be within for the counter layout to be displayed. Default is 2000.

        Obj_arg3IntegerSMG1False

        Reactivation Type: Specifies what to do with the individual chips after reloading the scene, for example after a death.

        • -1: Player has to collect items again after reloading the scene
        • 1: Destroys chips after reloading the scene, SW_A won't be activated

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG1False

        Appears when this switch is activated.

        SW_ASMG1True

        Gets activated when all linked Blue Star Chips have been collected.