A bomb or bomb-like enemy, depending on the object's name. Bomb creates a simple bomb that can be picked up and thrown whereas BombHei creates the actual enemy that will walk around and fuse if it sees the player. It can be stunned and picked up after using a Spin Attack.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Countdown: The time until the bomb explodes. Default 600. | |
Obj_arg1 | Float | Both | False | Explosion Range: The explosion's radius. Default 500. | |
Obj_arg2 | Boolean | Both | False | Check Explosion Collision?: If set, it will only damage potential targets when there's no collision between the target and the explosion. |
Name | Games | Required? | Description |
---|---|---|---|
SW_DEAD | Both | False | Activated after it explodes. |
SW_A | Both | False | If not activated, it won't pursue Mario and will walk around passively. It will still be able to fuse when touched, though. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | Both | Can be targeted, frozen and attacked (SMG2 only) by player 2. |
MoveLimitCollision | Both | The collision binder also checks for MoveLimit collision. |