Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: BossStinkBug

A large bug-like boss that can be damaged by Ground Pounding the weak spot on its back. It needs to be damaged three times. During the first phase, it moves slowly on the ground. After taking the first hit, it starts flying. And in the last phase, its skin turns red, and it will make aggressive turns while it flies. While it flies, it will periodically drop explosive bombs that can hurt the player. After it is defeated, it will spawn a Power Star, which also requires changes to the galaxy's Scenario file.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg7IntegerBothFalse

Camera Register Index: Specifies the starting index of the vector and matrix register cameras.

    Switches

    NameGamesRequired?Description
    SW_DEADBothFalse

    Gets activated after it's defeated.

    SW_ABothFalse

    Starts the boss battle once activated.

    SW_AWAKESMG2False

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    RailBothTrue

    Its main movement path that it flies and walks on.

      AppearPowerStarBothTrue

      Spawned after defeating it.

        CameraBothFalse

        Used when falling onto the ground.

          BaseMtxFollowTargetBothFalse

          Can be followed by another BaseMtxFollower object.

            Properties

            NameGamesDescription
            Player2TargetableSMG2

            Its bombs can be targeted and frozen by player 2.