A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses SW_A. Instead, the player can use fireballs to light the fire and activate the switch. Lastly, it also supports an optional Bloom model.
Name | Type | Games | Required? | Description | Values | Exclusives? |
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Obj_arg0 | Integer | Both | False | Item Type: Specifies the item to be spawned after putting out the fire. |
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Obj_arg1 | Boolean | SMG2 | False | Attach to Collision?: If set, it will be connected to the collision below. This makes it move along moving objects, for example. |
Name | Games | Required? | Description | Exclusives? |
---|---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. | |
SW_DEAD | Both | False | Can be activated when the object is killed through a cutscene action. | |
SW_A | Both | False | If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated. |
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SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
DemoCast | Both | False | Can take part in a cutscene. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and extinguished by player 2. CandlestandIceVolcano's flame can't be put out, though. |
DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |