A map object that can rotate around one of its axes. It will fall down at a speed of 15 when its SW_B is activated. If its RotateAxis is 0 or 2, this object's SW_B behavior causes it to change direction.
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| RotateSpeed | SMG1 | False | Rotation Speed: How fast the object rotates. If RotateAccelType is set to 2, this specifies the time in frames it takes to rotate to the specified angle. | |
| RotateAngle | SMG1 | False | Rotation Angle: How many degrees it rotates. If RotateAccelType is not 2, 0 equals 360 which means it will rotate indefinitely. | |
| RotateAxis | SMG1 | False | Rotation Axis: The object's axis to rotate around. |
|
| RotateAccelType | SMG1 | False | Rotation Speed Type: Decides whether RotateSpeed specifies the rotation speed, acceleration, or the time it takes to rotate to the specified angle. |
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| RotateStopTime | SMG1 | False | Restart Delay: The time in frames it takes to restart rotation after stopping. | |
| RotateType | SMG1 | False | Rotation Type: Specifies how the object should continue rotating after reaching the targeted angle. |
|
| SignMotionType | SMG1 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
|
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
| SW_B | SMG1 | False | The object will fall when this switch is activated. |
| SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. |