A robotic NPC that can be talked to. It can also quest the player for some specific task and make a Power Star appear using event flows. In order to spawn the Power Star, a properly configured Scenario entry as well as a dialogue with flow nodes need to be set up.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Integer | Both | False | Event Type: The special event behavior to be used. Value 2 is broken as he does not carry the actual tool. |
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Obj_arg1 | Integer | Both | False | Mini-game Timer for Mario: How much time the player has during a mini-game. Default is 30. In SMG1, this is only used when playing as Mario. | |
Obj_arg2 | Integer | SMG1 | False | Mini-game Timer for Luigi: How much time the player has during a mini-game when playing as Luigi. Default is 30. | |
Obj_arg3 | Integer | Both | False | Color Frame: The color frame to be used. |
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Obj_arg4 | Integer | Both | False | Behavior: How it behaves when talking to it. |
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Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_A | Both | False | If activated, the player wins the mini-game after the timer runs out. |
SW_B | Both | False | Gets activated when the mini-game was failed. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Message | Both | False | The text dialogue's label format is Caretaker%03d, where %03d is the text message ID. | |
EventFunc | SMG2 | False | Object-specific behavior for EventFunc event flow nodes. |
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AnimeFunc | SMG2 | False | Object-specific behavior for AnimeFunc event flow nodes. This can be used only if Obj_arg0 is set to 0! |
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BranchFunc | SMG2 | False | Object-specific behavior for BranchFunc branch flow nodes. If Obj_arg0 is set to 0, only function 0 can be used! |
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Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | False | The optional path that it can move on. | |
Group | Both | False | Used to group several trash piles for use with the bomb mini-game. | |
AppearPowerStar | Both | False | Gets spawned after triggering a special message flow. | |
Camera | Both | False | Registered but never used. | |
MarioFaceShipNpcRegister | SMG2 | False | Can be registered to a Starship Mario object appearance event. |
Name | Games | Description |
---|---|---|
YoshiTargetable | SMG2 | Can be targeted and licked by Yoshi. |