Periodically spawns collapsing debris that can damage the player upon contact. For each spawn, a random debris model gets loaded. These models are called CaveInPartsBig, CaveInPartsMiddle and CaveInPartsSmall.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | Spawn Delay: Time between spawns in frames. | |
| Obj_arg1 | Integer | SMG2 | False | Debris Count: The number of debris to be generated. Stops generation after the requested amount has appeared. If set to -1, it will keep spawning more debris. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | SMG2 | The debris can be targeted and frozen by player 2. |