Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ChangeAlphaObj

A generic map object that will turn invisible if the camera passes it. For this, it loads a separate model with the suffix Alpha. The Alpha model uses two animations. Normal.brk, which is used for the visible state, and Alpha.brk, which is used to make the model fade out of existence. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btk) animations as well as shadows (Shadow.bcsv). Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Color Frame: If ColorChange.brk exists, this will define the color frame to be used.

    Obj_arg1IntegerSMG2False

    Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.

      Obj_arg2FloatSMG2False

      Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        Appears when this switch is activated.

        SW_DEADSMG2False

        Can be activated when the object is killed through a cutscene action.

        SW_AWAKESMG2False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        DemoCastSMG2False

        Can take part in a cutscene.