Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: CircleCoinGroup

Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Number of Coins: The number of Coins to be created. Default is 8.

    Obj_arg1IntegerBothFalse

    Time Limit: Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely.

      Obj_arg2FloatBothFalse

      Radius: The distance that specifies how far to spread the Coins from the center. Default is 200.

        Obj_arg3BooleanBothFalse

        Shadow Calculation: If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.

          Obj_arg4IntegerBothFalse

          Pose Type: Defines how to position and rotate the Coin. May also connect the Coins to the collision below in SMG2, although this feature is broken.

          • -1: Rotation & shadow direction affected by gravity
          • 0: Rotation ignores gravity & shadow direction affected by gravity
          • 1: Attach to collision below & shadow direction not affected by gravity (SMG2 only)
          Obj_arg7BooleanBothFalse

          Inside Bubble?: If true, the Coin will be placed inside an Air Bubble.

            Switches

            NameGamesRequired?Description
            SW_APPEARBothFalse

            Appears when this switch is activated.

            SW_ASMG2False

            Gets activated after collecting all Coins.

            SW_BBothFalse

            Causes all Coins to appear when activated and causes all Coins to disappear when it gets deactivated again.

            SW_AWAKESMG2False

            Enables rendering and resumes updates when this switch is active.

            Setup

            NameGamesRequired?DescriptionValues
            CameraBothFalse

            Used when the Coins appear.

              DemoCastBothFalse

              Can take part in a cutscene. If its special action functor gets triggered, all Coins will appear.