Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Number of Coins: The number of Coins to be created. Default is 8. | |
| Obj_arg1 | Integer | Both | False | Time Limit: Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely. | |
| Obj_arg2 | Float | Both | False | Radius: The distance that specifies how far to spread the Coins from the center. Default is 200. | |
| Obj_arg3 | Boolean | Both | False | Shadow Calculation: If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping. | |
| Obj_arg4 | Integer | Both | False | Pose Type: Defines how to position and rotate the Coin. May also connect the Coins to the collision below in SMG2, although this feature is broken. | 
 | 
| Obj_arg7 | Boolean | Both | False | Inside Bubble?: If true, the Coin will be placed inside an Air Bubble. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | Both | False | Appears when this switch is activated. | 
| SW_A | SMG2 | False | Gets activated after collecting all Coins. | 
| SW_B | Both | False | Causes all Coins to appear when activated and causes all Coins to disappear when it gets deactivated again. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Camera | Both | False | Used when the Coins appear. | |
| DemoCast | Both | False | Can take part in a cutscene. If its special action functor gets triggered, all Coins will appear. |