Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ClipDrawArea

An area that creates and enables Matter Splatter effects for compatible objects (SimpleClipPartsObj, etc.) when entered by the player. This also creates an instance of FallOutFieldDraw, which is needed to render the clipped objects. The effect will not work if the player is outside a ClipDrawArea. Furthermore, if StarLightReceiver objects, such as PunchingKinoko or BloomFlower, are placed inside this area, special behavior will be enabled for them. See the respective objects for more information.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Display Type: Specifies how the compatible objects are clipped.

  • -1: Hide portions in ClipArea instances
  • 0: Show portions in ClipArea instances
Obj_arg1IntegerSMG2False

Rim Setting: Changes the Rim of the effect on models. The table with the values for this is hardcoded. Bulb Yoshi's effect takes priority over this functionality.

  • 0: No Rim
  • 1: Blue Rim (Default)
  • 2: Brown Rim
  • 3: Thick Beige Rim
  • 4: Thick Pink Rim
  • 5: White Rim

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Appears when this switch is activated.

SW_AWAKESMG2False

Enables rendering and resumes updates when this switch is active.

Setup

NameGamesRequired?DescriptionValues
BaseMtxFollowerSMG2False

Can follow another BaseMtxFollowTarget object.