A simple object with a model and collision. Very limited in its functionality compared to other simple map object classes. Lastly, it also supports an optional Bloom model.
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
| SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. | |
| DemoCast | SMG2 | False | Can take part in a cutscene. |