A coconut that can be flung into various obstacles and enemies. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if it's destroyed.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Use Spherical Shadow?: If set, it will use a spherical shadow instead of a cylindrical volume. | |
Obj_arg1 | Boolean | Both | False | Continue Rolling?: If set, it will continue rolling while it is colliding with other coconuts. | |
Obj_arg2 | Boolean | Both | False | Reset When Out of View?: If set, it will reappear at its original position once it gets out of view. |
Name | Games | Required? | Description |
---|---|---|---|
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. | |
DemoCast | Both | False | Can take part in a cutscene. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and fetched by player 2. |