Creates a set of Coins that will appear once this object's SW_APPEAR gets triggered. These Coins will only be collectable for the specified period of time or indefinitely (Obj_arg0). If the player collects all linked Coins in time, they will be rewarded with a 1-Up. The actual Coin objects need to be linked to this object; compatible objects are CircleCoinGroup and RailCoin.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg1 | Integer | SMG2 | False | Timer: Specifies the timer during which the Coins will be visible. Coins will appear indefinitely if set to -1. Default is -1. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated if not all Coins have been collected in time. |
SW_A | SMG2 | False | Gets activated after collecting all connected Coins. |
SW_B | SMG2 | False | Causes all Coins to disappear immediately once this switch gets activated. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Camera | SMG2 | False | Used when the Coins appear. |