Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: CollisionArea

An invisible collision polygon that is contained inside the area. Only the player can interact with the collision. If not disabled through any means, the collision can be traversed using the Boo power-up. There are several Obj_args that can be used to define how the player interacts with the collision.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Disable Pushing?: If enabled, the pushing force will be disabled for all surfaces, so that only the jumpable faces (Obj_arg3) can be interacted with.

    Obj_arg1BooleanBothFalse

    Prevent Boo Power-Up?: If set, the collision cannot be bypassed using the Boo power-up.

      Obj_arg2FloatBothFalse

      Push Radius: Specifies how far the pushing extents reach from every face. Default is 0, which makes it possible to touch the actual collision.

        Obj_arg3BooleanBothFalse

        Active Faces: What faces of the collision can be stood on or jumped off. Default is -1, which enables all.

        • 1: Right
        • 2: Left
        • 4: Top
        • 8: Bottom
        • 16: Front
        • 32: Back

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        Appears when this switch is activated.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        BaseMtxFollowerBothFalse

        Can follow another BaseMtxFollowTarget object.