Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: CrystalCageOpa

An opaque crystal that can be destroyed with a Spin Attack, Yoshi's projectiles, the Spin Drill, a Koopa Shell as well as any enemy attack. It may reward the player with some items. Loads a separate model for the breaking animation.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Play "Move" Animation?: Plays an animation called Move if enabled. No actual object of this class has such animations, so it's never used.

    Obj_arg1IntegerSMG2False

    Useless: The game reads this value but never uses it. This is only read if Obj_arg0 is set.

      Obj_arg2IntegerSMG2False

      Item Type: Specifies what kind of item to spawn after destroying it.

      • -1: Star Bits
      • 0: Nothing
      • 1: Coin
      Obj_arg3IntegerSMG2False

      Number of Star Bits: The number of Star Bits to spawn after destroying it. Obj_arg2 has to be set to -1. Default is 5.

        Obj_arg4BooleanSMG2False

        Hide Broken Pieces?: If set, the remaining broken pieces will be hidden.

          Switches

          NameGamesRequired?Description
          SW_DEADSMG2False

          Gets activated after destroying it.

          Properties

          NameGamesDescription
          Player2TargetableSMG2

          Can be targeted and destroyed by player 2.

          DemoSimpleCastSMG2

          Continues movement during cutscenes, NPC conversations, etc.