A set of cymbal platforms with separate collision meshes. The top one can be moved like a seesaw platform. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv).
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Color Frame: If ColorChange.brk exists, this will define the color frame to be used. | |
Obj_arg1 | Integer | SMG2 | False | Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used. | |
Obj_arg2 | Float | SMG2 | False | Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
RotateSpeed | Both | False | Rotation Speed: How fast it rotates. Default is 0. Only used if RotateAxis is 0. | |
RotateAngle | Both | False | Rotation Angle: How many angles in degrees the platform rotates. Default is 0. | |
RotateAxis | Both | False | Rotation Type: How the platform moves when stepped on. Default corresponds to 1. |
|
RotateAccelType | Both | False | Inertia Factor / Acceleration: Affects how long it will remain in motion. If RotateAxis is 0 or 1, it also affects how fast rotation will speed up. Default is 0. | |
RotateStopTime | Both | False | Restore Force: The force used to restore its original rotation after getting of the platform. Only used if RotateAxis is 0 or 1. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_DEAD | SMG2 | False | Can be activated when the object is killed through a cutscene action. |
SW_A | SMG2 | False | Gets activated after Ground Pounding the top. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
DemoCast | SMG2 | False | Can take part in a cutscene. |