Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: DarknessRoomDoor

A pair of closed doors that can be opened by activating SW_B. Unlike other variants, its collision can be enabled or disabled if desired.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Collision Mode?: If set and SW_A is active, it will synchronize the collision's validity with the switch's state.

    Switches

    NameGamesRequired?Description
    SW_APPEARBothFalse

    Appears when this switch is activated.

    SW_DEADBothFalse

    Can be activated when the object is killed through a cutscene action.

    SW_ABothFalse

    If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active.

    SW_BBothFalse

    Makes the doors open once activated.

    SW_AWAKEBothFalse

    Enables rendering and resumes updates when this switch is active.

    Setup

    NameGamesRequired?DescriptionValues
    DemoCastBothFalse

    Can take part in a cutscene. The doors open if the 扉開く cutscene part gets executed.