A pair of closed doors that can be opened by activating SW_B. Unlike other variants, its collision can be enabled or disabled if desired.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Collision Mode?: If set and SW_A is active, it will synchronize the collision's validity with the switch's state. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_DEAD | Both | False | Can be activated when the object is killed through a cutscene action. |
SW_A | Both | False | If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active. |
SW_B | Both | False | Makes the doors open once activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
DemoCast | Both | False | Can take part in a cutscene. The doors open if the 扉開く cutscene part gets executed. |