A button that can be activated using a Ground Pound attack. Once activated, it will activate a switch. This object connects to collision below it.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Timer: How long the switch will remain activated before it resets again. Default behavior activates the switch indefinitely. | |
| Obj_arg1 | Boolean | SMG1 | False | Already Activated?: If set, the switch will already be activated and the player cannot ground pound the switch. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG1 | False | Gets activated when the button is pressed. If Obj_arg0 is set, the switch will be deactivated again after the time runs out. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| ClippingGroup | SMG1 | False | Objects in this group are always clipped together. | |
| DemoCast | SMG1 | False | Can take part in a cutscene. |