Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: DesertLandMoveSwitch

A button that can be activated using a Ground Pound attack. Once activated, it will activate a switch. This object connects to collision below it.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Timer: How long the switch will remain activated before it resets again. Default behavior activates the switch indefinitely.

    Obj_arg1BooleanSMG1False

    Already Activated?: If set, the switch will already be activated and the player cannot ground pound the switch.

      Switches

      NameGamesRequired?Description
      SW_ASMG1False

      Gets activated when the button is pressed. If Obj_arg0 is set, the switch will be deactivated again after the time runs out.

      Setup

      NameGamesRequired?DescriptionValues
      ClippingGroupSMG1False

      Objects in this group are always clipped together.

        DemoCastSMG1False

        Can take part in a cutscene.