Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: DesertMovingLand

A moving planet that uses Obj_args instead of paths to move. It will move either up or down depending on which switch is activated.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG1False

Movement Speed: How far it moves down/up. Positive values will initially go downwards, negative values will initially go upwards. Default is 2000.

    Obj_arg1IntegerSMG1False

    Initial Movement Time: The time in frames it takes to move in its initial state. Default is 720.

      Obj_arg2IntegerSMG1False

      Reverse Movement Time: The time in frames it takes to move in its reverse state. Default is 720.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG1False

        Appears when this switch is activated.

        SW_ASMG1False

        This switch will be activated if the object reaches its reverse position, and will be deactivated if this object reaches its initial position. If the object is in its reverse position, it will start moving when this switch is activated.

        SW_BSMG1False

        This switch will be activated if the object reaches its initial position, and will be deactivated if this object reaches its reverse position. If the object is in its initial position, it will start moving when this switch is activated.

        SW_AWAKESMG1False

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupSMG1False

        Objects in this group are always clipped together.

          DemoCastSMG1False

          Can take part in a cutscene.