Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: Dossun

A large stone block enemy that raises up in the air and crushes down again after a set amount of time. This defeats the player and some compatible objects immediately. If used during a Double Time Comet, it will always move at a faster and fixed speed.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Movement Distance: How far it moves up. Default is 1000.

    Obj_arg1IntegerBothFalse

    Risen Wait Time: How long it remains above its original position before it falls down again. Default is 180.

      Obj_arg2IntegerBothFalse

      Shadow Type: Specifies the shadow volume.

      • -1: Use shadow & shake shadow before falling
      • 0: Use shadow & don't shake shadow
      • 1: No shadow
      Obj_arg3IntegerBothFalse

      Scene Type: Specifies the scene execution order for this object.

      • -1: CollisionEnemyNoShadowedMapObjStrongLight
      • 0: CollisionEnemyStrongLight
      Obj_arg4IntegerSMG2False

      Ground Wait Time: How long it remains on the ground before moving up again. Default is 120.

        Switches

        NameGamesRequired?Description
        SW_ABothFalse

        If used, it will remain in the air. If this switch gets activated, it will fall down.

        SW_PARAMSMG2False

        Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.

        SW_AWAKEBothFalse

        Enables rendering and resumes updates when this switch is active.

        Setup

        NameGamesRequired?DescriptionValues
        ClippingGroupBothFalse

        Objects in this group are always clipped together.