A large stone block enemy that raises up in the air and crushes down again after a set amount of time. This defeats the player and some compatible objects immediately. If used during a Double Time Comet, it will always move at a faster and fixed speed.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | Both | False | Movement Distance: How far it moves up. Default is 1000. | |
Obj_arg1 | Integer | Both | False | Risen Wait Time: How long it remains above its original position before it falls down again. Default is 180. | |
Obj_arg2 | Integer | Both | False | Shadow Type: Specifies the shadow volume. |
|
Obj_arg3 | Integer | Both | False | Scene Type: Specifies the scene execution order for this object. |
|
Obj_arg4 | Integer | SMG2 | False | Ground Wait Time: How long it remains on the ground before moving up again. Default is 120. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, it will remain in the air. If this switch gets activated, it will fall down. |
SW_PARAM | SMG2 | False | Animations, velocity and update rates are adjusted with ParamScale while this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. |