Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: EarthenPipe

A Warp Pipe that can transport the player to another Warp Pipe instance. However, it also supports various other modes and functions unrelated to transportation. Warp Pipes that are placed in WhiteSnowGalaxy have a hard-coded clipping range of 1000. DemoSimpleCast will be enabled for the stream model if the object has a proper cutscene setup.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Horizontal Exit Force: The force to push the player forwards when exiting the pipe. Default 5.

    Obj_arg1FloatBothFalse

    Vertical Exit Force: The force to push the player upwards when exiting the pipe. Default 25.

      Obj_arg2IntegerBothFalse

      Behavior: The pipe's behavior after being entered.

      • -1: Entrance and exit
      • 1: Exit only
      • 2: Hidden until first exited
      • 3: Eject without warping
      • 4: Eject without warping and spawns Coins
      • 5: Eject without warping and spawns Star Bits
      Obj_arg3IntegerBothFalse

      Connection ID: Set two pipes to have the same number to link them together.

        Obj_arg4IntegerBothFalse

        Music Change: Column ID in StageBgmInfo to change to once the pipe is left.

        • 0: Use music for current scenario from ScenarioBgmInfo.
        Obj_arg5IntegerBothFalse

        Music State: The state of the music that plays after exiting the pipe.

          Obj_arg6BooleanBothFalse

          Ignore Gravity?: If enabled, the rotation of the pipe will not be affected by gravity.

            Obj_arg7IntegerBothFalse

            Color Frame: The animation frame to use as the pipe's color.

            • -1: Green
            • 1: Orange

            Switches

            NameGamesRequired?Description
            SW_ABothFalse

            If used, the pipe can't be entered while this switch is deactivated. EarthenPipeInWater won't show its water vortex until this switch is activated.

            SW_BBothFalse

            This switch activates when Mario exits the destination pipe.

            SW_AWAKESMG2False

            Enables rendering and resumes updates when this switch is active.

            Setup

            NameGamesRequired?DescriptionValues
            CameraBothFalse

            Used only when exiting.

              DemoCastSMG2False

              Can take part in a cutscene.

                MarioFaceShipNpcRegisterSMG2False

                Can be registered to a Starship Mario object appearance event.

                  Properties

                  NameGamesDescription
                  DemoSimpleCastBoth

                  Continues movement during cutscenes, NPC conversations, etc. This only works if the current galaxy is called HeavensDoorGalaxy.