Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: ElectricBall

A set of rotating electric balls that are placed in a circle. They can follow a path or remain stationary.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1False

Number of Balls: The amount of electric balls to be placed in the circle. Default is 4.

    Obj_arg1IntegerSMG1False

    Ball Placement Radius: The radius of the electric ball circle. Default is 750.

      Obj_arg2IntegerSMG1False

      Rotation Speed: The speed in which the balls rotate around the object's position. Default is 0. Negative values will make the balls rotate in the opposite direction.

        Path_arg1IntegerSMG1False

        Movement Type: How the object behaves once it reaches the last path point.

        • -1: Stops at last point
        • 1: Moves back towards first point
        • 2: Warps back to first point
        Point_arg0IntegerSMG1False

        Movement Speed: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

          Point_arg1IntegerSMG1False

          Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

            Point_arg5IntegerSMG1False

            Stop Time: The time in frames the object waits at this point before it continues moving again.

              Switches

              NameGamesRequired?Description
              SW_ASMG1False

              If used, the balls won't be able to electrocute the player until this switch is activated. Also starts movement if a path is assigned.

              Setup

              NameGamesRequired?DescriptionValues
              RailSMG1False

              The path that it can move on.

                ClippingGroupSMG1False

                Objects in this group are always clipped together.