A set of rotating electric balls that are placed in a circle. They can follow a path or remain stationary.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG1 | False | Number of Balls: The amount of electric balls to be placed in the circle. Default is 4. | |
| Obj_arg1 | Integer | SMG1 | False | Ball Placement Radius: The radius of the electric ball circle. Default is 750. | |
| Obj_arg2 | Integer | SMG1 | False | Rotation Speed: The speed in which the balls rotate around the object's position. Default is 0. Negative values will make the balls rotate in the opposite direction. | |
| Path_arg1 | Integer | SMG1 | False | Movement Type: How the object behaves once it reaches the last path point. |
|
| Point_arg0 | Integer | SMG1 | False | Movement Speed: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
| Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
| Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG1 | False | If used, the balls won't be able to electrocute the player until this switch is activated. Also starts movement if a path is assigned. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG1 | False | The path that it can move on. | |
| ClippingGroup | SMG1 | False | Objects in this group are always clipped together. |