An electric barrier consisting of only two points that damages the player and compatible objects when touching the electricity or one of the points. Each point has a separate path to move on. The points are connected by the actual electric barrier. There has to be one RailObj instance for each of the two points which have to be linked to this object.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Movement Time: How long it takes for each point to reach the end of their path. Default is 60. | |
RailObj_arg0 | Boolean | SMG2 | False | Doesn't Move?: If set, the point will not move on the path at all. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |