An electric barrier that moves on a path. It damages the player and compatible objects when touching the electricity or one of the points. The path defines its shape, and it can be split into several smaller segments which also creates some gaps. It cannot be destroyed without special triggers.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Number of Segments: How many segments the fence will have. Default is 10. | |
Obj_arg1 | Float | Both | False | Movement Speed: Sets the rate at which it moves on the path. Default is 10. | |
Obj_arg2 | Float | Both | False | Segment Length: The length of an individual fence segment. | |
Obj_arg3 | Integer | Both | False | Stack Height: The number of individual fences that make up the height. Default is 1. | |
Obj_arg4 | Integer | Both | False | Model Type: Specifies what model and color frame to use. Default is 0. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If activated, the fence will disappear. The green connector points still remain, though. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Rail | Both | True | Specifies the shape and points. Each path point becomes a green point. | |
ClippingGroup | Both | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |