Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: FireBar

A Used Block that connects several sticks of fireballs that burn the player and other compatible objects upon contact. The fireball sticks rotate around the Used Block at the same rate.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Fireballs per Stick: The number of fireballs per stick. Default is 5.

    Obj_arg1FloatBothFalse

    Rotation Speed: How fast the individual sticks rotate. Default is -1.

      Obj_arg3FloatBothFalse

      Shadow Length: Sets the shadow drop length. Default is 100. Overwrites Obj_arg6.

        Obj_arg4IntegerBothFalse

        Shadow Type: Specifies how to rotate the shadow.

        • -1: Shadow drops below
        • 0: Shadow drops above
        Obj_arg5FloatBothFalse

        Stick Distance: The distance from the core at which the sticks will be placed. Default is 140.

          Obj_arg6FloatBothFalse

          Shadow Length: Sets the shadow drop length. Default is 100.

            Obj_arg7IntegerBothFalse

            Stick Count: The number of Fire Ball sticks to be created. Default is 1.

              Switches

              NameGamesRequired?Description
              SW_APPEARSMG2False

              Appears when this switch is activated.

              SW_AWAKEBothFalse

              Enables rendering and resumes updates when this switch is active.

              Setup

              NameGamesRequired?DescriptionValues
              GroupSMG2False

              If any of the Fire Bars in this group gets frozen by the Orange Luma, all of them will stop moving as well.

                ClippingGroupBothFalse

                Objects in this group are always clipped together.

                  Properties

                  NameGamesDescription
                  Player2TargetableSMG2

                  The fireballs can be targeted and frozen by player 2.