A Used Block that connects several sticks of fireballs that burn the player and other compatible objects upon contact. The fireball sticks rotate around the Used Block at the same rate.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Fireballs per Stick: The number of fireballs per stick. Default is 5. | |
Obj_arg1 | Float | Both | False | Rotation Speed: How fast the individual sticks rotate. Default is -1. | |
Obj_arg3 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. Overwrites Obj_arg6. | |
Obj_arg4 | Integer | Both | False | Shadow Type: Specifies how to rotate the shadow. |
|
Obj_arg5 | Float | Both | False | Stick Distance: The distance from the core at which the sticks will be placed. Default is 140. | |
Obj_arg6 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. | |
Obj_arg7 | Integer | Both | False | Stick Count: The number of Fire Ball sticks to be created. Default is 1. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Appears when this switch is activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | SMG2 | False | If any of the Fire Bars in this group gets frozen by the Orange Luma, all of them will stop moving as well. | |
ClippingGroup | Both | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | The fireballs can be targeted and frozen by player 2. |