A Used Block that connects several sticks of fireballs that burn the player and other compatible objects upon contact. The fireball sticks rotate around the Used Block at the same rate.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Integer | Both | False | Fireballs per Stick: The number of fireballs per stick. Default is 5. | |
| Obj_arg1 | Float | Both | False | Rotation Speed: How fast the individual sticks rotate. Default is -1. | |
| Obj_arg3 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. Overwrites Obj_arg6. | |
| Obj_arg4 | Integer | Both | False | Shadow Type: Specifies how to rotate the shadow. | 
 | 
| Obj_arg5 | Float | Both | False | Stick Distance: The distance from the core at which the sticks will be placed. Default is 140. | |
| Obj_arg6 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. | |
| Obj_arg7 | Integer | Both | False | Stick Count: The number of Fire Ball sticks to be created. Default is 1. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_APPEAR | SMG2 | False | Appears when this switch is activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| Group | SMG2 | False | If any of the Fire Bars in this group gets frozen by the Orange Luma, all of them will stop moving as well. | |
| ClippingGroup | Both | False | Objects in this group are always clipped together. | 
| Name | Games | Description | 
|---|---|---|
| Player2Targetable | SMG2 | The fireballs can be targeted and frozen by player 2. |