A red cannon that periodically shoots a long burning flame that damages the player and compatible enemies upon contact. It cannot be destroyed through any means.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG1 | False | Cannon Rotation: The rotation of the cannon in degrees. Default is 0. | |
Obj_arg1 | Integer | SMG1 | False | Wait Time: The time in frames before it starts shooting again. Default is 300. | |
Obj_arg2 | Integer | SMG1 | False | Shoot Time: How long it will shoot its flame in frames. Default is 300. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG1 | False | Appears when this switch is activated. |
SW_A | SMG1 | False | If used, it will only be able to shoot its flame while this switch is activated. |
SW_AWAKE | SMG1 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | SMG1 | False | Groups several other FirePressureRadiate instances. The one with the longest wait time becomes the "group leader". All instances will start shooting its flame once the group leader is ready. | |
ClippingGroup | SMG1 | False | Objects in this group are always clipped together. | |
DemoCast | SMG1 | False | Can take part in a cutscene. Its special cutscene functor action makes it stop shooting its flame. |