Creates a ring of evenly divided rotating fireballs that damage the player upon contact. The fireballs cannot be destroyed.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Float | SMG2 | False | Radius: How far to place the individual fireballs from the object's center. Default is 300. | |
Obj_arg1 | Float | SMG2 | False | Rotation Speed: How fast the individual fireballs rotate. Default is 30. | |
Obj_arg2 | Integer | SMG2 | False | Balls Count: How many fireballs the ring consists of. Default is 8. | |
Obj_arg3 | Float | SMG2 | False | Small Radius: The smaller radius used to place the fireballs. This has to be smaller Obj_arg0 or else the scaling won't work. Default value matches Obj_arg0. | |
Obj_arg4 | Integer | SMG2 | False | Scaling Time: How long it takes for the ring to interpolate between the two radii. Default is 60. | |
Obj_arg5 | Boolean | SMG2 | False | Shadow is Down?: If set, the shadow drop direction is the negated up vector of an individual fireball. By default, the shadow drops into the gravity's direction. | |
Obj_arg6 | Float | SMG2 | False | Shadow Length: Sets the shadow drop length. Default is 1000. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | SMG2 | False | If used, the fireballs will be close to each other and won't move until this switch gets activated once. |
SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |