Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: FireRing

Creates a ring of evenly divided rotating fireballs that damage the player upon contact. The fireballs cannot be destroyed.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Radius: How far to place the individual fireballs from the object's center. Default is 300.

    Obj_arg1FloatSMG2False

    Rotation Speed: How fast the individual fireballs rotate. Default is 30.

      Obj_arg2IntegerSMG2False

      Balls Count: How many fireballs the ring consists of. Default is 8.

        Obj_arg3FloatSMG2False

        Small Radius: The smaller radius used to place the fireballs. This has to be smaller Obj_arg0 or else the scaling won't work. Default value matches Obj_arg0.

          Obj_arg4IntegerSMG2False

          Scaling Time: How long it takes for the ring to interpolate between the two radii. Default is 60.

            Obj_arg5BooleanSMG2False

            Shadow is Down?: If set, the shadow drop direction is the negated up vector of an individual fireball. By default, the shadow drops into the gravity's direction.

              Obj_arg6FloatSMG2False

              Shadow Length: Sets the shadow drop length. Default is 1000.

                Switches

                NameGamesRequired?Description
                SW_ASMG2False

                If used, the fireballs will be close to each other and won't move until this switch gets activated once.

                SW_AWAKESMG2False

                Enables rendering and resumes updates when this switch is active.

                Setup

                NameGamesRequired?DescriptionValues
                ClippingGroupSMG2False

                Objects in this group are always clipped together.

                  Properties

                  NameGamesDescription
                  Player2TargetableSMG2

                  Can be targeted and frozen by player 2.