A controller for Flipswitch panels. Individual panels have to be grouped to this object using GroupId. Once all panels have been pressed, this controller will activate a switch, spawn a Power Star or both. A total of 32 objects can be grouped in SMG1 whereas the limit is 128 in SMG2.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Completion Cutscene Time: How long the game will be interrupted after activating all panels. One additional second will be added by the game. | |
Obj_arg7 | Integer | Both | False | Power Star ID: The scenario ID of the Power Star to be spawned. 0 will look for the first scenario entry. -1 does not register a Power Star. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | Appears when this switch is activated. |
SW_A | Both | False | Gets activated after activating all grouped panels. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
Group | Both | False | The group of panels and their controller. The limit of objects is 32 in SMG1 and 128 in SMG2. | |
AppearPowerStar | Both | False | Gets spawned after pressing all panels. |