A gray tile that flips periodically. If the player stands on it while it flips around, the player will be flung off of it. It usually moves on a path, but it can remain at a fixed position as well. It cannot be destroyed through any means.
| Name | Type | Games | Required? | Description | Values |
|---|---|---|---|---|---|
| Obj_arg0 | Integer | SMG2 | False | First Flipping Delay: Delay until it flips for the first time. Default is 0. | |
| Obj_arg1 | Float | SMG2 | False | Movement Speed: Path movement rate multiplied by 100. Default is 250. |
| Name | Games | Required? | Description |
|---|---|---|---|
| SW_A | SMG2 | False | If used, it won't start flipping while this switch is not activated. |
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. |
| Name | Games | Required? | Description | Values |
|---|---|---|---|---|
| Rail | SMG2 | False | The path that it moves on. | |
| ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |
| Name | Games | Description |
|---|---|---|
| Player2Targetable | SMG2 | Can be targeted and frozen by player 2. |