Super Mario Galaxy Object Database

Objects | Configs | Occurrences

Config: GCaptureTarget

A small blue star that can pull the player towards it if they touch it with their pointer. If the player is too far away from this object, it will become inactive and the player cannot point at it. It usually remains stationary but can move on a path as well. The player can be ejected while using the Pull Star if he gets to close to it, although this is an optional setting.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Release Distance: The radius in which the player will be released automatically. Default is -1 which deactivates this behavior.

    Obj_arg1FloatBothFalse

    Pointing Range: The valid range in which the player can use this object. Default is 2500.

      Obj_arg2IntegerBothFalse

      Inactive Color Type: Specifies the color to be used when the player is too far away from this object.

      • -1: Darker blue
      • 0: Normal blue
      Path_arg4IntegerBothFalse

      Initial Position Type: The object's initial position.

      • -1: Start at nearest position on path
      • 1: Start at nearest path point
      • 2: Start at first path point
      Path_arg5IntegerSMG2False

      Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

        Point_arg0IntegerBothFalse

        Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

          Point_arg1IntegerBothFalse

          Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

            Point_arg5IntegerBothFalse

            Stop Time: The time in frames the object waits at this point before it continues moving again.

              Point_arg7IntegerBothFalse

              Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

              • -1: Point_arg0 specifies movement speed
              • 1: Point_arg0 specifies time until next point

              MapParts arguments

              NameGamesRequired?DescriptionValues
              SignMotionTypeBothFalse

              Shake Start Type: Specifies whether the object will shake before it starts moving or not.

              • 0: Don't shake
              • 1: Shakes before moving
              • 2: Shakes before moving
              • 3: Don't shake
              • 4: Shakes before moving
              • 5: Shakes before moving

              Switches

              NameGamesRequired?Description
              SW_APPEARBothFalse

              Appears when this switch is activated.

              SW_BBothFalse

              The object will disappear once this switch gets activated.

              SW_PARAMSMG2False

              Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.

              SW_AWAKESMG2False

              Enables rendering and resumes updates when this switch is active.

              Setup

              NameGamesRequired?DescriptionValues
              RailBothFalse

              The optional path that it can move on.

                GroupBothFalse

                Used to synchronize the execution of several other grouped Pull Stars when the object's appearance cutscene is active.

                  ClippingGroupSMG2False

                  Objects in this group are always clipped together.

                    CameraBothFalse

                    Used when the object appears.

                      DemoCastBothFalse

                      Can take part in a cutscene. Furthermore, the object will not appear initially.