A gravity area that pulls objects in its range towards the lateral surface and the base surface of a cone.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | Both | False | Disable Bottom?: If set, the base surface of the cone will not have gravity. | |
| Obj_arg1 | Float | Both | False | Top Cut Length: Defines at which point to cut off the top of the cone. Starts at the cone's tip, and moves towards the flat bottom of the cone. Default is 0. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | Both | False | If used, the gravity will be activated when this switch is activated. | 
| SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |