A gravity area that pulls objects in its range towards the lateral surface and the base surface of a cone.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Disable Bottom?: If set, the base surface of the cone will not have gravity. | |
Obj_arg1 | Float | Both | False | Top Cut Length: Defines at which point to cut off the top of the cone. Starts at the cone's tip, and moves towards the flat bottom of the cone. Default is 0. |
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, the gravity will be activated when this switch is activated. |
SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |