A cube-shaped gravity area that pulls objects towards the cube's surface. Each of the cube's faces can be manually toggled. The transition around edges and corners is smooth. The object's scale defines the actual size of the cube.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Valid X Axis Faces: Defines which sides on the X axis of the cube are valid. Both are enabled by default. |
|
Obj_arg1 | Integer | Both | False | Valid Y Axis Faces: Defines which sides on the Y axis of the cube are valid. Both are enabled by default. |
|
Obj_arg2 | Integer | Both | False | Valid Z Axis Faces: Defines which sides on the Z axis of the cube are valid. Both are enabled by default. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, the gravity will be activated when this switch is activated. |
SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. |
SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. |
Name | Games | Required? | Description | Values |
---|---|---|---|---|
BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |