A simple gravity area that pulls objects in its range towards a torus/ring-shaped volume.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Boolean | Both | False | Disable Bottom?: If enabled, only the upper portion of the disk will have gravity. | |
| Obj_arg1 | Integer | Both | False | Valid Surfaces: The valid surfaces to attract objects to. Both are enabled by default. | 
 | 
| Obj_arg2 | Float | Both | False | Tube Radius: The tube's radius, not to be confused with the major radius of the entire torus. Default 0. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | Both | False | If used, the gravity will be activated when this switch is activated. | 
| SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. | 
| SW_AWAKE | Both | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | Both | False | Can follow another BaseMtxFollowTarget object. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | Both | Continues movement during cutscenes, NPC conversations, etc. |